![fallout 4 english strings russiang ame fallout 4 english strings russiang ame](https://live.staticflickr.com/65535/48044287787_16684077dc_z.jpg)
#Fallout 4 english strings russiang ame full#
By the time I hit level 70, I still had two full zones left. QuestingīC shipped with 7 big new zones, a new capital city, two new races, and a ton of quests. On the other hand, Vanilla 40 mans allowed single players to screw up and slip through the cracks. 25 man raids were only moderately easier to organize than 40 and certainly felt less epic. I’m not sure the 40 to 25 shift was as productive.
![fallout 4 english strings russiang ame fallout 4 english strings russiang ame](https://cdn.cloudflare.steamstatic.com/steam/apps/1449280/ss_b34aeb4f1a269d13734b9629dcb891757eaa833b.1920x1080.jpg)
10 man raids had enough people for two tank mechanics and specialized roles, but were easy to recruit and coordinate. The intent of the shrinking group was to make it easier for guilds to get a raid together. 40 man groups persisted vestigially for ad hoc and battleground PVP. Two were 1-2 boss raids (Gruul’s Lair and Magtheridon) and two were bigger progression instances (Serpentshrine Cavern and Tempest Keep). At launch, there a single “intro raid”: Karazhan and four “big” raids. Unlike today, each raid was designed for one size. Dungeons didn’t change, but the small raids moved to 10 man and the big raids to 25. BC dropped the odd “big dungeons” (like UBRS) and moved to 5, 10, 25. This meant that dungeons were 5 man, smaller raids 20 man, and big raids 40. Ignoring UBRS, Vanilla finished up with a 5, 20, 40 scheme. It’s all about the numbersīC saw radical changes with regard to party size. BC represented a lot of innovation, beginning one way (closer to Vanilla) and ending another. Most innovations were introduced during the BC and Lich King periods, and the newest two expansions ( Cataclysm and Pandaria) have mostly tuned those mechanics. Vanilla introduced the core World of Warcraft gameplay: questing, dungeons, pvp, and raids, but The Burning Crusade (BC) began a long process of inventing and refining new mechanics that doled out rewards for these activities. In the race from level 60 to 70, any advantage gained by level 60 raiders was quickly swamped out. In January of 2007, Blizzard launched The Burning Crusade, the first of four expansions to World of Warcraft and completely overhauled the endgame. …continued from my coverage of the WOW Vanilla endgame.